DARK
8Luce the Dusk's Dark
ATK:
3500
DEF:
3000
View:
1994
3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.
Luce the Dusk's Dark — Power Evaluation
Final Score: 61 ± 8 · Confidence: Medium
- Intrinsic: 60 · Deck: 62 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Removal/Negation
Why it scores here
Luce is scored as a Boss/End-board piece with a secondary Removal role. Its value comes from the once-per-turn targeted destruction (paid by sending one Fiend or Fairy from the Deck to the GY) and the static protection for monsters in the leftmost or rightmost Main Monster Zones, which together give reliable board control. The 3500 ATK earns no points, and the combo evidence (2 boards, 1 as payoff) is too thin to push the score higher. Deck evidence shows consistent play in Fiend-based lists, but the sample looks pre-filtered to decks that already run the card, so it confirms role fit rather than strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | The Fusion route needs 3 Fiend/Fairy monsters in the GY (text line 1, inferred as the Fusion condition), and starter role/searched-for role are both 0, so access is real but depends on a Fusion route the evidence does not table (inferred). |
| Combo & Conversion | 65 | Appears in 2 of 2 recorded boards, payoff role 1 and end-board appearances 1, with 2-3 boss monsters on the end board; the power index of 100 rests on only two samples (observed). |
| Resource Economy | 45 | Effect 2 costs one Deck-to-GY send, a self-mill that is a small cost; the destroy effect is a 1-for-1 trade, and the combos show netCardAdvantage of 3-6 (verified text, observed combo stats). |
| Effect & Interaction | 70 | Targeted destruction of any opponent card once per turn plus a second destroy trigger off your own effect-destroyed cards gives flexible removal, but both effects are once per turn and the first can be responded to (verified text, inferred response risk). |
| Material Utility | 20 | Level 8 Dark Fiend reported in the evidence (level_or_rank 8, a Fusion-type oddity), and material role is 0 of 2 boards, so its material value is weak and unproven (inferred). |
| Resilience & Flexibility | 55 | The static MMZ protection is continuous, and the two once-per-turn effects can be reused across turns, but either effect can be negated by a single interruption (verified text, inferred). |
| Deck-Building Efficiency | 65 | A single Extra Deck slot, typical 1 copy (usage statistics typical copies 1 in most homes), with no garnet or self-lock stated in the text; the Fiend/Fairy GY requirement is a mild restriction (verified text, observed copies). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 60, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Targeted removal of any opponent card once per turn, with a cost (Deck-to-GY) that is easy to pay in Fiend/Fairy decks
- Static protection of monsters in the leftmost and rightmost Main Monster Zones against card effects
- Second effect can convert an effect-destruction of your own card into a removal, which gives a follow-up on board
Weaknesses
- Both effects are once per turn, so the removal rate is capped at one use per turn
- Needs Fiend or Fairy monsters in the Deck and GY to function, which narrows homes
- Only two recorded boards, so the combo-power read is weakly supported
- Its Fusion route is not tabled in the evidence, so the access read carries uncertainty
Counters / choke points
- Hand traps that negate the activation of the destroy effect (inferred; Ash Blossom & Joyous Spring is the common example in this deck pool)
- Effect negation after activation, which removes the destroy but keeps the Deck-to-GY cost (inferred)
- Board-clear or mass removal effects that remove the boss body regardless of the static protection (inferred)
Best use
Boss/End-board piece with targeted removal (secondary). Decks: Fiendsmith, Unchained, Dark World, Archfiend. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Fiend/Fairy GY condition, static MMZ protection, two once-per-turn effects (destroy with Deck-to-GY cost; destroy on own card's effect destruction); Dark attribute, Fiend race, Fusion frame, ATK 3500 (not scored); Formats TCG and OCG; no banlist token, assumed 3 copies
- Observed: Combos: 2 appearances, 1 as payoff, 1 in end board, avg power index 100 (n=2); Decks: 400 attached decks all run it; top partners Mutiny in the Sky (85.2%), Buio the Dawn's Light (75.5%); usage statistics: Dark World and Unchained 100% inclusion, typical copies 1 (consistency, not power)
- Inferred: Fusion Summon route from the GY (text line 1 read as the Fusion condition); Hand traps or negation can answer the once-per-turn destroy; Material value is weak because material role is 0 of 2
- Data gaps: No banlist token, assumed 3 copies (unlimited) deck data: all 400 attached decks run the card, so the sample looks pre-filtered to decks containing it; inclusion rate across all decks cannot be read combo data: only 2 recorded boards, so average power index 100 has very low sample support level_or_rank 8 reported on a Fusion-type card, which is unusual and should be verified Fusion Summon method and material restrictions are not in the evidence Archetype list has 'Unchained' twice (ids 686 and 157); treated as separate entries






